Age of Eternity: The Inspiration Behind the Game's Development
Where would we go?
And, perhaps most importantly, which of our surviving cultures would flourish, and which would fall?
Age of Eternity, a tabletop game set on a multitude of mysterious and hostile alien worlds, gives you — the player — an opportunity to answer these questions. Alas, this is not an age of peace or even prosperity.
This is an age of war. This is an age of strife. This is Age of Eternity.
Join us as we lead you on a journey to explore the universe of Age of Eternity. In this, the first blog post in our series, we'll cover the basics of the game and tell you the tale of why this game came to be.
It all Began Just over a Year Ago…
"You have to learn the rules of the game. And then you have to play better than anyone else."
Nobody understands the above advice — in terms of rules — quite like B Lee Basinger, the president of Initial Impact Games (II-Games). An avid tabletop
gamer himself for many years, Lee grew frustrated with the ability of players to determine the outcomes of some tabletop games subjectively.
Naturally, subjective interpretation of a war game's rules, may sometimes allow an opposing player to gain what would normally be deemed an unfair advantage. Moreover, when the rules themselves are unclear or ambiguous in nature, learning them becomes a challenge.
Fortunately, we designed the rule set of Age of Eternity to overcome this very issue.
Being an experienced gamer, Lee sought to combat this problem by combining the simplicity of WizKids games with the chess-like complexity of Privateer Press games.
The Need for Clear-Cut Rules
War is never a simple matter, nor should it be — not when it comes to tabletop games. The rules, however, should be clear from the get go. Age of Eternity provides players with a rule system that leaves nothing to chance — or to subjective interpretation.
Players can go into a game of Age of Eternity comfortable in the knowledge that they can obliterate the armies of their fellow players through strategy and guile, not due to an ambiguous or unclear rule set.
That's not to say that the game play of Age of Eternity is predictable. On the contrary, because of the rich variety of terrain types, each affecting the game play in its own way, such as swampland, forests, abandoned ruins and salt flats, players can outwit their opponents by using the terrain to their advantage.
“All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.”
― Sun tzu, The Art of War
This, combined with the unique skills and technology of each culture, allows players to develop a great number of strategies on the battlefield.
The Desire for Rich and Immersive Game Play
Age of Eternity is set in a vast and detailed universe where players can learn about their chosen faction's history as they plan their war strategy. One way that we achieved this was by utilizing flavor text to share snippets of history, diary entries of the soldiers on the front and descriptions of alien worlds and the various predators inhabiting them.
— Ward prayer for the fallen
As you play the game, each card you pick up will reveal another glimpse into your chosen faction's history.
In addition, players can also learn about the history of the war and the great leaders taking part in it by reading the backstory we provide in each rulebook. In the book, which details the fall of the United Confederation of Systems, you'll learn about each faction leader and be given a glimpse into the treacherous and bloodthirsty nature of war in Age of Eternity.
Stay Tuned for More Blog Posts
That's all for today. In our next post, we'll cover each of the cultures involved in Age of Eternity. We'll give you a detailed explanation of each of the cultures involved in the game, from the freedom-seeking Free Coalition to the brooding shadow of the United Soviet Territories.
Which culture will you choose?
"It is one of man's curious idiosyncrasies to create difficulties for the pleasure of resolving them."
— Joseph de Maistre